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Thunderwheel

(image)

With the help of one more steam genie, those noisy vehicles are able to move faster than horses.

Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.

Advances from: Steamwheel
Advances to: Warwheel
Cost: 25
HP: 45
Movement: 9
XP: 60
Level: 2
Alignment: neutral
IDEE Dwarven Thunderwheel
Abilities:
(image)slam
impact
20 - 1
melee
charge
Resistances:
blade0%
pierce0%
impact-20%
fire0%
cold0%
arcane10%
TerrainMovement CostDefense
Castle140%
Cave420%
Coastal Reef330%
Deep Water-0%
Flat140%
Forest330%
Frozen230%
Hills240%
Impassable-0%
Mountains-0%
Mushroom Grove420%
Sand230%
Shallow Water420%
Swamp420%
Unwalkable-0%
Village140%